The storyline appears to play a much bigger role in the game than the battles, which occur sporadically and feature a slightly passive structure. Kids might negotiate with a character they meet for a possession, for example, or a character might offer a new piece of information. The developers have also included some nuances that keep the gameplay from being too monotonous. Some visual elements are impressive, particularly for a 2D pixel game - snow falls gently from the sky, and torch lights placed along the roadside give off a warm, realistic glow. They choose a main storyline from three options that focus on a search for power, money, or fame and make other decisions that shape their experience. A small map shows what options they have in a given scene, and they can direct their characters to walk to a location with a quick swipe. Novices shouldn't have any navigation issues, though. Although the events in Octopath Traveler: Champions of the Continent take place before the original Octopath Traveler offering, kids who are familiar with the initial game may find the prequel's plot is easier to follow. Clear instructions and supplementary resources make this an easy-to-play RPG (role-playing game), but some aspects may not grab, or hold, kids' interest.
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